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5ead/monsters/md/a5e_monstrous_menagerie/minotaur-a5e.md
2025-06-07 07:58:30 -05:00

1.3 KiB

Minotaur

Large Monstrosity

  • Armor Class: 14
  • Hit Points: 76 (9d10+27)
  • Speed: walk 40 ft.
  • Challenge Rating: 4 (1,100 XP)
  • Source: A5e Monstrous Menagerie, page 335
STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 16 (+3) 10 (+0) 16 (+3) 10 (+0)
  • Skills: perception +5
  • Senses: darkvision 60 ft., passive Perception 18
  • Languages: Abyssal, Undercommon

Special Abilities

  • Labyrinthine Recall: The minotaur can perfectly recall any route it has traveled.

Actions

  • Greataxe: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage. The minotaur can choose to make the attack with advantage. If it does so attacks against it have advantage until the start of its next turn.
  • Gore: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the minotaur moves at least 10 feet straight towards the target before the attack the attack deals an extra 9 (2d8) damage and the target makes a DC 16 Strength saving throw being pushed up to 10 feet away and falling prone on a failure.

Bonus Actions

  • Roar of Triumph: If the minotaur reduced a living creature to 0 hit points since the end of its last turn, it roars and gains 10 (3d6) temporary hit points.