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5ead/monsters/md/a5e_monstrous_menagerie/iron-guardian-a5e.md
2025-06-07 07:58:30 -05:00

1.7 KiB

Iron Guardian

Large Construct

  • Armor Class: 20
  • Hit Points: 210 (20d10+100)
  • Speed: walk 30 ft.
  • Challenge Rating: 14 (11,500 XP)
  • Source: A5e Monstrous Menagerie, page 263
STR DEX CON INT WIS CHA
24 (+7) 12 (+1) 20 (+5) 3 (-4) 12 (+1) 1 (-5)
  • Skills:
  • Damage Immunities: fire, poison, psychic; damage from nonmagical, non-adamantine weapons
  • Condition Immunities: charmed, fatigue, frightened, paralyzed, petrified, poisoned
  • Senses: darkvision 120 ft., passive Perception 11
  • Languages: understands the languages of its creator but can't speak

Special Abilities

  • Fire Absorption: When the guardian is subjected to fire damage, it instead regains hit points equal to the fire damage dealt.
  • Immutable Form: The guardian is immune to any effect that would alter its form.
  • Magic Resistance: The guardian has advantage on saving throws against spells and magical effects.
  • Constructed Nature: Guardians dont require air, sustenance, or sleep.

Actions

  • Multiattack: The guardian makes two sword attacks.
  • Sword: Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 29 (4d10 + 7) slashing damage.
  • Poison Breath (Recharge 5-6): The guardian exhales poisonous gas in a 15-foot cone. Each creature in the area makes a DC 18 Constitution saving throw taking 45 (10d8) poison damage on a failure or half damage on a success.

Reactions

  • Deflection: When missed by a ranged attack by a creature the guardian can see, the guardian redirects the attack against a creature within 60 feet that it can see. The original attacker must reroll the attack against the new target.