39 lines
1.7 KiB
Markdown
39 lines
1.7 KiB
Markdown
|
|
# Iron Guardian
|
||
|
|
|
||
|
|
*Large* *Construct*
|
||
|
|
|
||
|
|
- **Armor Class:** 20
|
||
|
|
- **Hit Points:** 210 (20d10+100)
|
||
|
|
- **Speed:** walk 30 ft.
|
||
|
|
- **Challenge Rating:** 14 (11,500 XP)
|
||
|
|
- **Source:** A5e Monstrous Menagerie, page 263
|
||
|
|
|
||
|
|
| STR | DEX | CON | INT | WIS | CHA |
|
||
|
|
| --- | --- | --- | --- | --- | --- |
|
||
|
|
| 24 (+7) | 12 (+1) | 20 (+5) | 3 (-4) | 12 (+1) | 1 (-5) |
|
||
|
|
|
||
|
|
- **Skills:**
|
||
|
|
- **Damage Immunities:** fire, poison, psychic; damage from nonmagical, non-adamantine weapons
|
||
|
|
- **Condition Immunities:** charmed, fatigue, frightened, paralyzed, petrified, poisoned
|
||
|
|
- **Senses:** darkvision 120 ft., passive Perception 11
|
||
|
|
- **Languages:** understands the languages of its creator but can't speak
|
||
|
|
|
||
|
|
### Special Abilities
|
||
|
|
|
||
|
|
- **Fire Absorption:** When the guardian is subjected to fire damage, it instead regains hit points equal to the fire damage dealt.
|
||
|
|
- **Immutable Form:** The guardian is immune to any effect that would alter its form.
|
||
|
|
- **Magic Resistance:** The guardian has advantage on saving throws against spells and magical effects.
|
||
|
|
- **Constructed Nature:** Guardians dont require air, sustenance, or sleep.
|
||
|
|
|
||
|
|
### Actions
|
||
|
|
|
||
|
|
- **Multiattack:** The guardian makes two sword attacks.
|
||
|
|
- **Sword:** Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 29 (4d10 + 7) slashing damage.
|
||
|
|
- **Poison Breath (Recharge 5-6):** The guardian exhales poisonous gas in a 15-foot cone. Each creature in the area makes a DC 18 Constitution saving throw taking 45 (10d8) poison damage on a failure or half damage on a success.
|
||
|
|
|
||
|
|
### Reactions
|
||
|
|
|
||
|
|
- **Deflection:** When missed by a ranged attack by a creature the guardian can see, the guardian redirects the attack against a creature within 60 feet that it can see. The original attacker must reroll the attack against the new target.
|
||
|
|
|
||
|
|
|