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5ead/monsters/md/a5e_monstrous_menagerie/hobgoblin-captain-a5e.md
2025-06-07 07:58:30 -05:00

1.4 KiB

Hobgoblin Captain

Medium Humanoid

  • Armor Class: 18
  • Hit Points: 52 (8d8+16)
  • Speed: walk 30 ft.
  • Challenge Rating: 3 (700 XP)
  • Source: A5e Monstrous Menagerie, page 281
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 14 (+2) 14 (+2) 12 (+1) 14 (+2)
  • Saving Throws: Str +5, Wis +3
  • Skills: athletics +5, engineering +4, intimidation +4, perception +3
  • Senses: darkvision 60 ft., passive Perception 13
  • Languages: Common, Goblin

Special Abilities

  • Formation Movement: If the hobgoblin begins its turn within 5 feet of an ally that is not incapacitated, its movement doesnt provoke opportunity attacks.

Actions

  • Multiattack: The hobgoblin attacks twice with its greatsword.
  • Greatsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
  • Javelin: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
  • Officers Command (1/Day): The hobgoblin inspires creatures of its choice within 30 feet that can hear and understand it and that have a Challenge Rating of 2 or lower. For the next minute inspired creatures gain an expertise die on attack rolls and saving throws. A creature can benefit from only one Officers Command at a time.