# Hobgoblin Captain *Medium* *Humanoid* - **Armor Class:** 18 - **Hit Points:** 52 (8d8+16) - **Speed:** walk 30 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** A5e Monstrous Menagerie, page 281 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | - **Saving Throws**: Str +5, Wis +3 - **Skills:** athletics +5, engineering +4, intimidation +4, perception +3 - **Senses:** darkvision 60 ft., passive Perception 13 - **Languages:** Common, Goblin ### Special Abilities - **Formation Movement:** If the hobgoblin begins its turn within 5 feet of an ally that is not incapacitated, its movement doesnt provoke opportunity attacks. ### Actions - **Multiattack:** The hobgoblin attacks twice with its greatsword. - **Greatsword:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. - **Javelin:** Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage. - **Officers Command (1/Day):** The hobgoblin inspires creatures of its choice within 30 feet that can hear and understand it and that have a Challenge Rating of 2 or lower. For the next minute inspired creatures gain an expertise die on attack rolls and saving throws. A creature can benefit from only one Officers Command at a time.