32 lines
1.2 KiB
Markdown
32 lines
1.2 KiB
Markdown
# Hell Hound
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*Medium* *Fiend*
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- **Armor Class:** 15
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- **Hit Points:** 52 (7d8+21)
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- **Speed:** walk 50 ft.
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- **Challenge Rating:** 3 (700 XP)
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- **Source:** A5e Monstrous Menagerie, page 278
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 16 (+3) | 14 (+2) | 16 (+3) | 6 (-2) | 12 (+1) | 8 (-1) |
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- **Skills:** perception +3
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- **Damage Immunities:** fire
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- **Senses:** darkvision 60 ft., passive Perception 15
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- **Languages:** understands Infernal but can't speak
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### Special Abilities
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- **Keen Hearing and Smell:** The hound has advantage on Perception checks that rely on hearing and smell.
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- **Lawful Evil:** The hound radiates a Lawful and Evil aura.
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- **Pack Tactics:** The hound has advantage on attack rolls against a creature if at least one of the hounds allies is within 5 feet of the creature and not incapacitated.
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### Actions
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- **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 7 (2d6) fire damage.
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- **Fire Breath (Recharge 5-6):** The hound exhales fire in a 15-foot cone. Each creature in that area makes a DC 12 Dexterity saving throw taking 21 (6d6) fire damage on a failed save or half damage on a success.
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