# Hell Hound *Medium* *Fiend* - **Armor Class:** 15 - **Hit Points:** 52 (7d8+21) - **Speed:** walk 50 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** A5e Monstrous Menagerie, page 278 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 14 (+2) | 16 (+3) | 6 (-2) | 12 (+1) | 8 (-1) | - **Skills:** perception +3 - **Damage Immunities:** fire - **Senses:** darkvision 60 ft., passive Perception 15 - **Languages:** understands Infernal but can't speak ### Special Abilities - **Keen Hearing and Smell:** The hound has advantage on Perception checks that rely on hearing and smell. - **Lawful Evil:** The hound radiates a Lawful and Evil aura. - **Pack Tactics:** The hound has advantage on attack rolls against a creature if at least one of the hounds allies is within 5 feet of the creature and not incapacitated. ### Actions - **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 7 (2d6) fire damage. - **Fire Breath (Recharge 5-6):** The hound exhales fire in a 15-foot cone. Each creature in that area makes a DC 12 Dexterity saving throw taking 21 (6d6) fire damage on a failed save or half damage on a success.