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5ead/monsters/md/a5e_monstrous_menagerie/glabrezu-a5e.md
2025-06-07 07:58:30 -05:00

2.5 KiB

Glabrezu

Large Fiend

  • Armor Class: 17
  • Hit Points: 157 (15d10+75)
  • Speed: walk 40 ft.
  • Challenge Rating: 10 (5,900 XP)
  • Source: A5e Monstrous Menagerie, page 68
STR DEX CON INT WIS CHA
20 (+5) 16 (+3) 20 (+5) 18 (+4) 18 (+4) 18 (+4)
  • Saving Throws: Str +9, Con +9, Wis +8, Cha +8
  • Skills: deception +8, stealth +7
  • Damage Immunities: poison
  • Damage Resistances: cold, fire, lightning; damage from nonmagical weapons
  • Condition Immunities: poisoned
  • Senses: truesight 120 ft., passive Perception 14
  • Languages: Abyssal, telepathy 120 ft.

Special Abilities

  • Chaotic Evil: The glabrezu radiates a Chaotic and Evil aura.
  • Magic Resistance: The glabrezu has advantage on saving throws against spells and magical effects.

Actions

  • Multiattack: The glabrezu makes two pincer attacks.
  • Pincer: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature it is grappled (escape DC 17). The glabrezu has two pincers each of which can grapple one target. While grappling a target a pincer can't attack a different target. If the same creature is grappled by both of the glabrezus pincers it must escape from each of them separately.
  • Wish: Once per 30 days the glabrezu can cast wish for a mortal using no material components. Before doing so it will demand that the mortal commit a terribly evil act or make a painful sacrifice.

Bonus Actions

  • Fists: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) bludgeoning damage.
  • Rend: If grappling the same target with both pincers, the glabrezu rips at the target, ending both grapples and dealing 27 (4d10 + 5) slashing damage. If this damage reduces a creature to 0 hit points, it dies and is torn in half.
  • Darkness: Magical darkness spreads from a point within 30 feet, filling a 15-foot-radius sphere and spreading around corners. It remains for 1 minute, until the glabrezu dismisses it, or until the glabrezu uses this ability again. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.
  • Confusion (1/Day): The glabrezu targets up to three creatures within 90 feet. Each target makes a DC 16 Wisdom saving throw, becoming confused for 1 minute on a failure. A target repeats this saving throw at the end of each of its turns, ending the effect on itself on a success.