# Glabrezu *Large* *Fiend* - **Armor Class:** 17 - **Hit Points:** 157 (15d10+75) - **Speed:** walk 40 ft. - **Challenge Rating:** 10 (5,900 XP) - **Source:** A5e Monstrous Menagerie, page 68 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 20 (+5) | 16 (+3) | 20 (+5) | 18 (+4) | 18 (+4) | 18 (+4) | - **Saving Throws**: Str +9, Con +9, Wis +8, Cha +8 - **Skills:** deception +8, stealth +7 - **Damage Immunities:** poison - **Damage Resistances:** cold, fire, lightning; damage from nonmagical weapons - **Condition Immunities:** poisoned - **Senses:** truesight 120 ft., passive Perception 14 - **Languages:** Abyssal, telepathy 120 ft. ### Special Abilities - **Chaotic Evil:** The glabrezu radiates a Chaotic and Evil aura. - **Magic Resistance:** The glabrezu has advantage on saving throws against spells and magical effects. ### Actions - **Multiattack:** The glabrezu makes two pincer attacks. - **Pincer:** Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature it is grappled (escape DC 17). The glabrezu has two pincers each of which can grapple one target. While grappling a target a pincer can't attack a different target. If the same creature is grappled by both of the glabrezus pincers it must escape from each of them separately. - **Wish:** Once per 30 days the glabrezu can cast wish for a mortal using no material components. Before doing so it will demand that the mortal commit a terribly evil act or make a painful sacrifice. ### Bonus Actions - **Fists:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) bludgeoning damage. - **Rend:** If grappling the same target with both pincers, the glabrezu rips at the target, ending both grapples and dealing 27 (4d10 + 5) slashing damage. If this damage reduces a creature to 0 hit points, it dies and is torn in half. - **Darkness:** Magical darkness spreads from a point within 30 feet, filling a 15-foot-radius sphere and spreading around corners. It remains for 1 minute, until the glabrezu dismisses it, or until the glabrezu uses this ability again. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it. - **Confusion (1/Day):** The glabrezu targets up to three creatures within 90 feet. Each target makes a DC 16 Wisdom saving throw, becoming confused for 1 minute on a failure. A target repeats this saving throw at the end of each of its turns, ending the effect on itself on a success.