35 lines
1.6 KiB
Markdown
35 lines
1.6 KiB
Markdown
# Dust Mephit
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*Small* *Elemental*
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- **Armor Class:** 12
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- **Hit Points:** 17 (5d6)
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- **Speed:** walk 30 ft. fly 30 ft.
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- **Challenge Rating:** 1/2 (100 XP)
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- **Source:** A5e Monstrous Menagerie, page 325
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 6 (-2) | 14 (+2) | 10 (+0) | 8 (-1) | 10 (+0) | 10 (+0) |
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- **Skills:** perception +2, stealth +4
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- **Damage Vulnerabilities:** fire
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- **Damage Immunities:** poison
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- **Condition Immunities:** poisoned
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- **Senses:** darkvision 60 ft., passive Perception 12
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- **Languages:** Auran, Terran
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### Special Abilities
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- **Death Burst:** When the mephit dies, it explodes into dust. Each creature within 5 feet makes a DC 10 Constitution saving throw. On a failure, the creature is blinded until the end of its next turn.
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- **False Appearance:** While motionless, the mephit is indistinguishable from a pile of dirt.
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- **Elemental Nature:** A mephit doesnt require air, sustenance, or sleep.
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### Actions
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- **Claws:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
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- **Blinding Breath (1/Day):** The mephit exhales a 15-foot cone of dust. Each creature in the area makes a DC 10 Constitution saving throw. On a failure the creature is blinded for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on itself on a success.
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- **Sleep Sand (1/Day):** The closest creature within 60 feet with 20 hit points or fewer falls asleep for 1 minute. It awakens early if it takes damage or a creature uses an action to shake it awake. Constructs and undead are immune to this effect.
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