# Dust Mephit *Small* *Elemental* - **Armor Class:** 12 - **Hit Points:** 17 (5d6) - **Speed:** walk 30 ft. fly 30 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** A5e Monstrous Menagerie, page 325 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 6 (-2) | 14 (+2) | 10 (+0) | 8 (-1) | 10 (+0) | 10 (+0) | - **Skills:** perception +2, stealth +4 - **Damage Vulnerabilities:** fire - **Damage Immunities:** poison - **Condition Immunities:** poisoned - **Senses:** darkvision 60 ft., passive Perception 12 - **Languages:** Auran, Terran ### Special Abilities - **Death Burst:** When the mephit dies, it explodes into dust. Each creature within 5 feet makes a DC 10 Constitution saving throw. On a failure, the creature is blinded until the end of its next turn. - **False Appearance:** While motionless, the mephit is indistinguishable from a pile of dirt. - **Elemental Nature:** A mephit doesnt require air, sustenance, or sleep. ### Actions - **Claws:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage. - **Blinding Breath (1/Day):** The mephit exhales a 15-foot cone of dust. Each creature in the area makes a DC 10 Constitution saving throw. On a failure the creature is blinded for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on itself on a success. - **Sleep Sand (1/Day):** The closest creature within 60 feet with 20 hit points or fewer falls asleep for 1 minute. It awakens early if it takes damage or a creature uses an action to shake it awake. Constructs and undead are immune to this effect.