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# Cultist
*Medium* *Humanoid*
- **Armor Class:** 12
- **Hit Points:** 9 (2d8)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 1/8 (25 XP)
- **Source:** A5e Monstrous Menagerie, page 472
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 10 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) |
- **Skills:** deception +2, religion +2
- **Senses:** passive Perception 10
- **Languages:** any one
### Special Abilities
- **Fanatic:** The cultist has advantage on saving throws against being charmed or frightened by creatures not in their cult.
### Actions
- **Dagger:** Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
- **Cultists worship forbidden gods, devils, demons, and other sinister beings:** Many cultists work to summon the object of their devotion to the world so it might grant them power and destroy their enemies.