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5ead/monsters/md/a5e_monstrous_menagerie/cultist-a5e.md
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939 B

Cultist

Medium Humanoid

  • Armor Class: 12
  • Hit Points: 9 (2d8)
  • Speed: walk 30 ft.
  • Challenge Rating: 1/8 (25 XP)
  • Source: A5e Monstrous Menagerie, page 472
STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 10 (+0) 10 (+0) 10 (+0) 10 (+0)
  • Skills: deception +2, religion +2
  • Senses: passive Perception 10
  • Languages: any one

Special Abilities

  • Fanatic: The cultist has advantage on saving throws against being charmed or frightened by creatures not in their cult.

Actions

  • Dagger: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
  • Cultists worship forbidden gods, devils, demons, and other sinister beings: Many cultists work to summon the object of their devotion to the world so it might grant them power and destroy their enemies.