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5ead/monsters/md/a5e_monstrous_menagerie/bearded-devil-a5e.md
2025-06-07 07:58:30 -05:00

1.8 KiB

Bearded Devil

Medium Fiend

  • Armor Class: 13
  • Hit Points: 52 (8d8+16)
  • Speed: walk 30 ft.
  • Challenge Rating: 3 (700 XP)
  • Source: A5e Monstrous Menagerie, page 79
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 14 (+2) 8 (-1) 12 (+1) 10 (+0)
  • Saving Throws: Str +5, Con +4, Wis +3
  • Skills:
  • Damage Immunities: fire, poison
  • Damage Resistances: cold; damage from nonmagical, non-silvered weapons
  • Condition Immunities: frightened, poisoned
  • Senses: darkvision 120 ft., passive Perception 11
  • Languages: Infernal, telepathy 120 ft.

Special Abilities

  • Devils Sight: The devils darkvision penetrates magical darkness.
  • Lawful Evil: The devil radiates a Lawful and Evil aura.
  • Magic Resistance: The devil has advantage on saving throws against spells and magical effects.

Actions

  • Multiattack: The devil attacks once with its beard and once with its glaive.
  • Beard: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage and the target is poisoned until the end of the devils next turn. While poisoned in this way the target can't regain hit points.
  • Glaive: Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or construct it makes a DC 12 Constitution saving throw. On a failure it receives an infernal wound and takes 5 (1d10) ongoing slashing damage. Each time the devil hits the wounded target with this attack the ongoing damage increases by 5 (1d10). A creature can spend an action to make a DC 12 Medicine check ending the ongoing damage on a success. At least 1 hit point of magical healing also ends the ongoing damage.