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2025-06-07 07:58:30 -05:00
# Bearded Devil
*Medium* *Fiend*
- **Armor Class:** 13
- **Hit Points:** 52 (8d8+16)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 3 (700 XP)
- **Source:** A5e Monstrous Menagerie, page 79
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 16 (+3) | 14 (+2) | 14 (+2) | 8 (-1) | 12 (+1) | 10 (+0) |
- **Saving Throws**: Str +5, Con +4, Wis +3
- **Skills:**
- **Damage Immunities:** fire, poison
- **Damage Resistances:** cold; damage from nonmagical, non-silvered weapons
- **Condition Immunities:** frightened, poisoned
- **Senses:** darkvision 120 ft., passive Perception 11
- **Languages:** Infernal, telepathy 120 ft.
### Special Abilities
- **Devils Sight:** The devils darkvision penetrates magical darkness.
- **Lawful Evil:** The devil radiates a Lawful and Evil aura.
- **Magic Resistance:** The devil has advantage on saving throws against spells and magical effects.
### Actions
- **Multiattack:** The devil attacks once with its beard and once with its glaive.
- **Beard:** Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage and the target is poisoned until the end of the devils next turn. While poisoned in this way the target can't regain hit points.
- **Glaive:** Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or construct it makes a DC 12 Constitution saving throw. On a failure it receives an infernal wound and takes 5 (1d10) ongoing slashing damage. Each time the devil hits the wounded target with this attack the ongoing damage increases by 5 (1d10). A creature can spend an action to make a DC 12 Medicine check ending the ongoing damage on a success. At least 1 hit point of magical healing also ends the ongoing damage.