# Bearded Devil *Medium* *Fiend* - **Armor Class:** 13 - **Hit Points:** 52 (8d8+16) - **Speed:** walk 30 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** A5e Monstrous Menagerie, page 79 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 14 (+2) | 14 (+2) | 8 (-1) | 12 (+1) | 10 (+0) | - **Saving Throws**: Str +5, Con +4, Wis +3 - **Skills:** - **Damage Immunities:** fire, poison - **Damage Resistances:** cold; damage from nonmagical, non-silvered weapons - **Condition Immunities:** frightened, poisoned - **Senses:** darkvision 120 ft., passive Perception 11 - **Languages:** Infernal, telepathy 120 ft. ### Special Abilities - **Devils Sight:** The devils darkvision penetrates magical darkness. - **Lawful Evil:** The devil radiates a Lawful and Evil aura. - **Magic Resistance:** The devil has advantage on saving throws against spells and magical effects. ### Actions - **Multiattack:** The devil attacks once with its beard and once with its glaive. - **Beard:** Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage and the target is poisoned until the end of the devils next turn. While poisoned in this way the target can't regain hit points. - **Glaive:** Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or construct it makes a DC 12 Constitution saving throw. On a failure it receives an infernal wound and takes 5 (1d10) ongoing slashing damage. Each time the devil hits the wounded target with this attack the ongoing damage increases by 5 (1d10). A creature can spend an action to make a DC 12 Medicine check ending the ongoing damage on a success. At least 1 hit point of magical healing also ends the ongoing damage.