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5ead/monsters/md/a5e_monstrous_menagerie/ascetic-grandmaster-a5e.md
2025-06-07 07:58:30 -05:00

2.1 KiB

Ascetic Grandmaster

Medium Humanoid

  • Armor Class: 20
  • Hit Points: 172 (23d8+69)
  • Speed: walk 60 ft. climb 60 ft.
  • Challenge Rating: 14 (11,500 XP)
  • Source: A5e Monstrous Menagerie, page 465
STR DEX CON INT WIS CHA
16 (+3) 20 (+5) 16 (+3) 10 (+0) 20 (+5) 10 (+0)
  • Saving Throws: Str +8, Dex +10, Con +8, Int +5, Wis +10, Cha +5
  • Skills: acrobatics +10, athletics +8, perception +10, stealth +10
  • Damage Resistances: damage from nonmagical weapons
  • Condition Immunities: charmed, frightened, poisoned
  • Senses: passive Perception 22
  • Languages: any one

Special Abilities

  • Athlete: The grandmaster only uses 5 feet of movement when standing from prone and can make a running jump after moving only 5 feet rather than 10.
  • Evasion: When the grandmaster makes a Dexterity saving throw against an effect that deals half damage on a success, they take no damage on a success and half damage on a failure.
  • Magic Resistance: The grandmaster has advantage on saving throws against spells and magical effects.
  • Mobile: After the grandmaster makes a melee attack against a creature on their turn, until the end of their turn they do not provoke opportunity attacks from that creature.
  • Reactive: The grandmaster can take a reaction on each creatures turn.
  • Stunning Strike (1/Turn): When the grandmaster hits a creature with a melee attack, they can force it to make a DC 18 Constitution saving throw. On a failure, it is stunned until the end of the grandmasters next turn.
  • Unarmored Defense: The grandmasters AC equals 10 + their Dexterity modifier + their Wisdom modifier.

Actions

  • Multiattack: The grandmaster attacks six times.
  • Unarmed Strike: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage.

Bonus Actions

  • Trained Dash: The grandmaster takes the Dash action.

Reactions

  • Deft Dodge (1/Round): When an attacker that the grandmaster can see hits them with an attack, the grandmaster halves the attacks damage against them.