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2025-06-07 07:58:30 -05:00
# Ascetic Grandmaster
*Medium* *Humanoid*
- **Armor Class:** 20
- **Hit Points:** 172 (23d8+69)
- **Speed:** walk 60 ft. climb 60 ft.
- **Challenge Rating:** 14 (11,500 XP)
- **Source:** A5e Monstrous Menagerie, page 465
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 16 (+3) | 20 (+5) | 16 (+3) | 10 (+0) | 20 (+5) | 10 (+0) |
- **Saving Throws**: Str +8, Dex +10, Con +8, Int +5, Wis +10, Cha +5
- **Skills:** acrobatics +10, athletics +8, perception +10, stealth +10
- **Damage Resistances:** damage from nonmagical weapons
- **Condition Immunities:** charmed, frightened, poisoned
- **Senses:** passive Perception 22
- **Languages:** any one
### Special Abilities
- **Athlete:** The grandmaster only uses 5 feet of movement when standing from prone and can make a running jump after moving only 5 feet rather than 10.
- **Evasion:** When the grandmaster makes a Dexterity saving throw against an effect that deals half damage on a success, they take no damage on a success and half damage on a failure.
- **Magic Resistance:** The grandmaster has advantage on saving throws against spells and magical effects.
- **Mobile:** After the grandmaster makes a melee attack against a creature on their turn, until the end of their turn they do not provoke opportunity attacks from that creature.
- **Reactive:** The grandmaster can take a reaction on each creatures turn.
- **Stunning Strike (1/Turn):** When the grandmaster hits a creature with a melee attack, they can force it to make a DC 18 Constitution saving throw. On a failure, it is stunned until the end of the grandmasters next turn.
- **Unarmored Defense:** The grandmasters AC equals 10 + their Dexterity modifier + their Wisdom modifier.
### Actions
- **Multiattack:** The grandmaster attacks six times.
- **Unarmed Strike:** Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage.
### Bonus Actions
- **Trained Dash:** The grandmaster takes the Dash action.
### Reactions
- **Deft Dodge (1/Round):** When an attacker that the grandmaster can see hits them with an attack, the grandmaster halves the attacks damage against them.