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5ead/monsters/md/a5e_monstrous_menagerie/alpha-werewolf-a5e.md
2025-06-07 07:58:30 -05:00

2.5 KiB

Alpha Werewolf

Medium Humanoid

  • Armor Class: 12
  • Hit Points: 104 (16d8+32)
  • Speed: walk 30 ft.
  • Challenge Rating: 6 (2,300 XP)
  • Source: A5e Monstrous Menagerie, page 315
STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 14 (+2) 10 (+0) 10 (+0) 10 (+0)
  • Skills: perception +2, stealth +4, survival +2
  • Damage Immunities: damage from nonmagical, non-silvered weapons
  • Senses: darkvision 30 ft. (wolf or hybrid form only), passive Perception 14
  • Languages: Common

Special Abilities

  • Keen Hearing and Smell: The werewolf has advantage on Perception checks that rely on hearing or smell.
  • Pack Tactics: The werewolf has advantage on attack rolls against a creature if at least one of the werewolfs allies is within 5 feet of the creature and not incapacitated.
  • Wolfsbane: Lycanthropes are repelled by the wolfsbane flower. A lycanthrope in hybrid or beast form is poisoned while within 10 feet of a living or dried wolfsbane flower that it can smell. If wolfsbane is applied to a weapon or ammunition, lycanthropes are damaged by the weapon as if it were silver. An application of wolfsbane lasts for 1 hour.
  • Cursed Wounds: Each of the werewolfs claw and bite attacks deals an additional 7 (2d6) necrotic damage, and the targets hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.

Actions

  • Multiattack: The werewolf makes two melee attacks only one of which can be with its bite.
  • Greatclub (Humanoid or Hybrid Form Only): Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
  • Claw (Wolf or Hybrid Form Only): Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
  • Bite (Wolf or Hybrid Form Only): Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid it makes a DC 12 Constitution saving throw. On a failure it is cursed with werewolf lycanthropy.

Bonus Actions

  • Shapeshift: The werewolf changes its form to a wolf, a wolf-humanoid hybrid, or into its true form, which is a humanoid. While shapeshifted, its statistics are unchanged. It can't speak in wolf form. Its equipment is not transformed. It reverts to its true form if it dies.
  • Frenzied Bite (While Bloodied: The werewolf makes a bite attack.