# Alpha Werewolf *Medium* *Humanoid* - **Armor Class:** 12 - **Hit Points:** 104 (16d8+32) - **Speed:** walk 30 ft. - **Challenge Rating:** 6 (2,300 XP) - **Source:** A5e Monstrous Menagerie, page 315 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 10 (+0) | - **Skills:** perception +2, stealth +4, survival +2 - **Damage Immunities:** damage from nonmagical, non-silvered weapons - **Senses:** darkvision 30 ft. (wolf or hybrid form only), passive Perception 14 - **Languages:** Common ### Special Abilities - **Keen Hearing and Smell:** The werewolf has advantage on Perception checks that rely on hearing or smell. - **Pack Tactics:** The werewolf has advantage on attack rolls against a creature if at least one of the werewolfs allies is within 5 feet of the creature and not incapacitated. - **Wolfsbane:** Lycanthropes are repelled by the wolfsbane flower. A lycanthrope in hybrid or beast form is poisoned while within 10 feet of a living or dried wolfsbane flower that it can smell. If wolfsbane is applied to a weapon or ammunition, lycanthropes are damaged by the weapon as if it were silver. An application of wolfsbane lasts for 1 hour. - **Cursed Wounds:** Each of the werewolfs claw and bite attacks deals an additional 7 (2d6) necrotic damage, and the targets hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0. ### Actions - **Multiattack:** The werewolf makes two melee attacks only one of which can be with its bite. - **Greatclub (Humanoid or Hybrid Form Only):** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage. - **Claw (Wolf or Hybrid Form Only):** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage. - **Bite (Wolf or Hybrid Form Only):** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid it makes a DC 12 Constitution saving throw. On a failure it is cursed with werewolf lycanthropy. ### Bonus Actions - **Shapeshift:** The werewolf changes its form to a wolf, a wolf-humanoid hybrid, or into its true form, which is a humanoid. While shapeshifted, its statistics are unchanged. It can't speak in wolf form. Its equipment is not transformed. It reverts to its true form if it dies. - **Frenzied Bite (While Bloodied:** The werewolf makes a bite attack.