34 lines
1.5 KiB
Markdown
34 lines
1.5 KiB
Markdown
# Shadow
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*Medium* *Undead* *chaotic evil*
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- **Armor Class:** 12
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- **Hit Points:** 16 (3d8+3)
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- **Speed:** walk 40 ft.
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- **Challenge Rating:** 1/2 (100 XP)
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- **Source:** 5.1 SRD (2015 MM), page 344
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 6 (-2) | 14 (+2) | 13 (+1) | 6 (-2) | 10 (+0) | 8 (-1) |
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- **Skills:** stealth +4
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- **Damage Vulnerabilities:** radiant
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- **Damage Immunities:** necrotic, poison
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- **Damage Resistances:** acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
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- **Condition Immunities:** exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
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- **Senses:** darkvision 60 ft., passive Perception 10
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- **Languages:**
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### Special Abilities
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- **Amorphous:** The shadow can move through a space as narrow as 1 inch wide without squeezing.
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- **Shadow Stealth:** While in dim light or darkness, the shadow can take the Hide action as a bonus action.
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- **Sunlight Weakness:** While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
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### Actions
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- **Strength Drain:** Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.<br>If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
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