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5ead/monsters/md/5.1_srd_(2015_mm)/shadow.md
2025-06-07 07:58:30 -05:00

1.5 KiB

Shadow

Medium Undead chaotic evil

  • Armor Class: 12
  • Hit Points: 16 (3d8+3)
  • Speed: walk 40 ft.
  • Challenge Rating: 1/2 (100 XP)
  • Source: 5.1 SRD (2015 MM), page 344
STR DEX CON INT WIS CHA
6 (-2) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 8 (-1)
  • Skills: stealth +4
  • Damage Vulnerabilities: radiant
  • Damage Immunities: necrotic, poison
  • Damage Resistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
  • Condition Immunities: exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
  • Senses: darkvision 60 ft., passive Perception 10
  • Languages:

Special Abilities

  • Amorphous: The shadow can move through a space as narrow as 1 inch wide without squeezing.
  • Shadow Stealth: While in dim light or darkness, the shadow can take the Hide action as a bonus action.
  • Sunlight Weakness: While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

  • Strength Drain: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
    If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.