32 lines
1.0 KiB
Markdown
32 lines
1.0 KiB
Markdown
# Lemure
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*Medium* *Fiend* *lawful evil*
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- **Armor Class:** 7
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- **Hit Points:** 13 (3d8)
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- **Speed:** walk 15 ft.
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- **Challenge Rating:** 0 (25 XP)
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- **Source:** 5.1 SRD (2015 MM), page 278
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 10 (+0) | 5 (-3) | 11 (+0) | 1 (-5) | 11 (+0) | 3 (-4) |
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- **Skills:**
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- **Damage Immunities:** fire, poison
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- **Damage Resistances:** cold
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- **Condition Immunities:** charmed, frightened, poisoned
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- **Senses:** darkvision 120 ft., passive Perception 10
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- **Languages:** understands infernal but can't speak
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### Special Abilities
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- **Devil's Sight:** Magical darkness doesn't impede the lemure's darkvision.
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- **Hellish Rejuvenation:** A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.
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### Actions
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- **Fist:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
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