Files
5ead/monsters/md/5.1_srd_(2015_mm)/lemure.md

32 lines
1.0 KiB
Markdown
Raw Normal View History

2025-06-07 07:58:30 -05:00
# Lemure
*Medium* *Fiend* *lawful evil*
- **Armor Class:** 7
- **Hit Points:** 13 (3d8)
- **Speed:** walk 15 ft.
- **Challenge Rating:** 0 (25 XP)
- **Source:** 5.1 SRD (2015 MM), page 278
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 10 (+0) | 5 (-3) | 11 (+0) | 1 (-5) | 11 (+0) | 3 (-4) |
- **Skills:**
- **Damage Immunities:** fire, poison
- **Damage Resistances:** cold
- **Condition Immunities:** charmed, frightened, poisoned
- **Senses:** darkvision 120 ft., passive Perception 10
- **Languages:** understands infernal but can't speak
### Special Abilities
- **Devil's Sight:** Magical darkness doesn't impede the lemure's darkvision.
- **Hellish Rejuvenation:** A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.
### Actions
- **Fist:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.