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5ead/monsters/md/5.1_srd_(2015_mm)/lamia.md
2025-06-07 07:58:30 -05:00

1.4 KiB

Lamia

Large Monstrosity chaotic evil

  • Armor Class: 13 (natural armor)
  • Hit Points: 97 (13d10+26)
  • Speed: walk 30 ft.
  • Challenge Rating: 4 (1,100 XP)
  • Source: 5.1 SRD (2015 MM), page 325
STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 15 (+2) 14 (+2) 15 (+2) 16 (+3)
  • Skills: deception +7, insight +4, stealth +3
  • Senses: darkvision 60 ft., passive Perception 12
  • Languages: Abyssal, Common

Special Abilities

  • Innate Spellcasting: The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.

At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas

Actions

  • Multiattack: The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
  • Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
  • Dagger: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
  • Intoxicating Touch: Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.