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2025-06-07 07:58:30 -05:00
# Lamia
*Large* *Monstrosity* *chaotic evil*
- **Armor Class:** 13 (natural armor)
- **Hit Points:** 97 (13d10+26)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 4 (1,100 XP)
- **Source:** 5.1 SRD (2015 MM), page 325
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
- **Skills:** deception +7, insight +4, stealth +3
- **Senses:** darkvision 60 ft., passive Perception 12
- **Languages:** Abyssal, Common
### Special Abilities
- **Innate Spellcasting:** The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.
At will: disguise self (any humanoid form), major image
3/day each: charm person, mirror image, scrying, suggestion
1/day: geas
### Actions
- **Multiattack:** The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
- **Claws:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
- **Dagger:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
- **Intoxicating Touch:** Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.