Files
5ead/monsters/html/a5e_monstrous_menagerie/high-priest-a5e.html
2025-06-07 07:58:30 -05:00

111 lines
4.0 KiB
HTML
Raw Blame History

This file contains invisible Unicode characters
This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>High Priest</title>
</head>
<body>
<h1>High Priest</h1>
<p><em>Medium</em> <em>Humanoid</em></p>
<ul>
<li><strong>Armor Class:</strong> 18</li>
<li><strong>Hit Points:</strong> 82 (11d8+33)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 489</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>14 (+2)</td>
<td>10 (+0)</td>
<td>16 (+3)</td>
<td>12 (+1)</td>
<td>18 (+4)</td>
<td>16 (+3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Int +4, Wis +7, Cha +6</li>
<li><strong>Skills:</strong> medicine +7, insight +7, persuasion +6, religion +4</li>
<li><strong>Senses:</strong> passive Perception 14</li>
<li><strong>Languages:</strong> any three</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Spellcasting:</strong> The priest is an 11th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 15
+7 to hit with spell attacks). They have the following cleric spells prepared:
Cantrips (at will): light
sacred flame
thaumaturgy
1st-level (4 slots): ceremony
detect evil and good
healing word
2nd-level (3 slots): augury
hold person
zone of truth
3rd-level (3 slots): daylight
remove curse
4th-level (3 slots): divination
guardian of faith
revivify
5th-level (2 slots): flame strike
greater restoration
raise dead
6th-level (1 slots): heal</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Mace:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. On a hit the priest can expend a spell slot to deal 7 (2d6) radiant damage plus an extra 3 (1d6) radiant damage for each level of the spell slot expended above 1st.</li>
<li><strong>Sacred Flame (Cantrip; V, S):</strong> One creature the priest can see within 60 feet makes a DC 15 Dexterity saving throw taking 13 (3d8) radiant damage on a failure. This spell ignores cover.</li>
<li><strong>Hold Person (2nd-Level; V, S, M, Concentration):</strong> One humanoid the priest can see within 60 feet makes a DC 15 Wisdom saving throw. On a failure the target is paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns ending the effect on a success.</li>
<li><strong>Guardian of Faith (4th-Level; V):</strong> A Large indistinct spectral guardian appears in an unoccupied space within 30 feet and remains for 8 hours. Creatures of the priests choice that move to a space within 10 feet of the guardian for the first time on a turn make a DC 15 Dexterity saving throw taking 20 radiant or necrotic damage (high priests choice) on a failed save or half damage on a success. The spell ends when the guardian has dealt 60 total damage.</li>
<li><strong>Flame Strike (5th-Level; V, S, M):</strong> A column of divine flame fills a 10-foot-radius 40-foot-high cylinder within 60 feet. Creatures in the area make a DC 15 Dexterity saving throw taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Healing Word (1st-Level; V):</strong> The priest or a living creature within 60 feet regains 6 (1d4 + 4) hit points. The priest can't cast this spell and a 1st-level or higher spell on the same turn.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/a5e_monstrous_menagerie/high-priest-a5e.md">Markdown Format</a></p>
</body>
</html>