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<title>High Priest</title>
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<h1>High Priest</h1>
<p><em>Medium</em> <em>Humanoid</em></p>
<ul>
<li><strong>Armor Class:</strong> 18</li>
<li><strong>Hit Points:</strong> 82 (11d8+33)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 489</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>14 (+2)</td>
<td>10 (+0)</td>
<td>16 (+3)</td>
<td>12 (+1)</td>
<td>18 (+4)</td>
<td>16 (+3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Int +4, Wis +7, Cha +6</li>
<li><strong>Skills:</strong> medicine +7, insight +7, persuasion +6, religion +4</li>
<li><strong>Senses:</strong> passive Perception 14</li>
<li><strong>Languages:</strong> any three</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Spellcasting:</strong> The priest is an 11th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 15
+7 to hit with spell attacks). They have the following cleric spells prepared:
Cantrips (at will): light
sacred flame
thaumaturgy
1st-level (4 slots): ceremony
detect evil and good
healing word
2nd-level (3 slots): augury
hold person
zone of truth
3rd-level (3 slots): daylight
remove curse
4th-level (3 slots): divination
guardian of faith
revivify
5th-level (2 slots): flame strike
greater restoration
raise dead
6th-level (1 slots): heal</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Mace:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. On a hit the priest can expend a spell slot to deal 7 (2d6) radiant damage plus an extra 3 (1d6) radiant damage for each level of the spell slot expended above 1st.</li>
<li><strong>Sacred Flame (Cantrip; V, S):</strong> One creature the priest can see within 60 feet makes a DC 15 Dexterity saving throw taking 13 (3d8) radiant damage on a failure. This spell ignores cover.</li>
<li><strong>Hold Person (2nd-Level; V, S, M, Concentration):</strong> One humanoid the priest can see within 60 feet makes a DC 15 Wisdom saving throw. On a failure the target is paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns ending the effect on a success.</li>
<li><strong>Guardian of Faith (4th-Level; V):</strong> A Large indistinct spectral guardian appears in an unoccupied space within 30 feet and remains for 8 hours. Creatures of the priests choice that move to a space within 10 feet of the guardian for the first time on a turn make a DC 15 Dexterity saving throw taking 20 radiant or necrotic damage (high priests choice) on a failed save or half damage on a success. The spell ends when the guardian has dealt 60 total damage.</li>
<li><strong>Flame Strike (5th-Level; V, S, M):</strong> A column of divine flame fills a 10-foot-radius 40-foot-high cylinder within 60 feet. Creatures in the area make a DC 15 Dexterity saving throw taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Healing Word (1st-Level; V):</strong> The priest or a living creature within 60 feet regains 6 (1d4 + 4) hit points. The priest can't cast this spell and a 1st-level or higher spell on the same turn.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/a5e_monstrous_menagerie/high-priest-a5e.md">Markdown Format</a></p>
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