16 lines
887 B
Markdown
16 lines
887 B
Markdown
# Freezing Sphere
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- **Level**: 6 Evocation
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- **Classes**: Wizard
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- **Casting Time**: 1 action
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- **Range**: 120 feet
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- **Components**: V, S, M
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- **Duration**: Instantaneous
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- **Source**: Level Up Advanced 5e
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A freezing globe streaks to a point within range and explodes, dealing 10d6 cold damage to creatures in the area. Liquid in the area is frozen to a depth of 6 inches for 1 minute. Any creature caught in the ice can use an action to make a Strength check against your spell save DC to escape.
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Instead of firing the globe, you can hold it in your hand. If you handle it carefully, it won't explode until a minute after you cast the spell. At any time, you or another creature can strike the globe, throw it up to 60 feet, or use it as a slingstone, causing it to explode on impact.
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**Using a Higher-Level Spell Slot.** The damage increases by 1d6 for each slot level above 6th.
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