# Freezing Sphere - **Level**: 6 Evocation - **Classes**: Wizard - **Casting Time**: 1 action - **Range**: 120 feet - **Components**: V, S, M - **Duration**: Instantaneous - **Source**: Level Up Advanced 5e A freezing globe streaks to a point within range and explodes, dealing 10d6 cold damage to creatures in the area. Liquid in the area is frozen to a depth of 6 inches for 1 minute. Any creature caught in the ice can use an action to make a Strength check against your spell save DC to escape. Instead of firing the globe, you can hold it in your hand. If you handle it carefully, it won't explode until a minute after you cast the spell. At any time, you or another creature can strike the globe, throw it up to 60 feet, or use it as a slingstone, causing it to explode on impact. **Using a Higher-Level Spell Slot.** The damage increases by 1d6 for each slot level above 6th.