18 lines
1.1 KiB
Markdown
18 lines
1.1 KiB
Markdown
# Banishment
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- **Level**: 4 Abjuration
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- **Classes**: Cleric, Herald, Sorcerer, Warlock, Wizard
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- **Casting Time**: 1 action
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- **Range**: 60 feet
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- **Components**: V, S, M
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- **Duration**: Concentration, up to 1d4+2 round
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- **Source**: Level Up Advanced 5e
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You employ sheer force of will to make reality question the existence of a nearby creature, causing them to warp visibly in front of you.
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Until the spell ends, a target native to your current plane is banished to a harmless demiplane and incapacitated. At the end of the duration the target reappears in the space it left (or the nearest unoccupied space). A target native to a different plane is instead banished to its native plane.
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At the end of each of its turns, a banished creature can repeat the saving throw with a -1 penalty for each round it has spent banished, returning on a success. If the spell ends before its maximum duration, the target reappears in the space it left (or the nearest unoccupied space) but otherwise a target native to a different plane doesn't return.
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**Using a Higher-Level Spell Slot.** The duration of banishment increases by 1 round for each slot level above 4th.
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