# Banishment - **Level**: 4 Abjuration - **Classes**: Cleric, Herald, Sorcerer, Warlock, Wizard - **Casting Time**: 1 action - **Range**: 60 feet - **Components**: V, S, M - **Duration**: Concentration, up to 1d4+2 round - **Source**: Level Up Advanced 5e You employ sheer force of will to make reality question the existence of a nearby creature, causing them to warp visibly in front of you. Until the spell ends, a target native to your current plane is banished to a harmless demiplane and incapacitated. At the end of the duration the target reappears in the space it left (or the nearest unoccupied space). A target native to a different plane is instead banished to its native plane. At the end of each of its turns, a banished creature can repeat the saving throw with a -1 penalty for each round it has spent banished, returning on a success. If the spell ends before its maximum duration, the target reappears in the space it left (or the nearest unoccupied space) but otherwise a target native to a different plane doesn't return. **Using a Higher-Level Spell Slot.** The duration of banishment increases by 1 round for each slot level above 4th.