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5ead/spells/md/deep_magic_5e/undermine-armor.md
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# Undermine Armor
- **Level**: 1 transmutation
- **Classes**: Bard, Sorcerer, Wizard
- **Casting Time**: 1 action
- **Range**: 30 feet
- **Components**: V, S
- **Duration**: Concentration, up to 1 minute
- **Source**: Deep Magic 5e
You unravel the bonds of reality that hold a suit of armor together. A target wearing armor must succeed on a Constitution saving throw or its armor softens to the consistency of candle wax, decreasing the targets AC by 2.
**Undermine armor** has no effect on creatures that arent wearing armor.