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5ead/spells/md/deep_magic_5e/undermine-armor.md
2025-06-07 07:58:30 -05:00

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Undermine Armor

  • Level: 1 transmutation
  • Classes: Bard, Sorcerer, Wizard
  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute
  • Source: Deep Magic 5e

You unravel the bonds of reality that hold a suit of armor together. A target wearing armor must succeed on a Constitution saving throw or its armor softens to the consistency of candle wax, decreasing the targets AC by 2.

Undermine armor has no effect on creatures that arent wearing armor.