17 lines
1.0 KiB
Markdown
17 lines
1.0 KiB
Markdown
# Seeping Death
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- **Level**: 3 necromancy
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- **Classes**: Cleric, Druid, Warlock, Wizard
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- **Casting Time**: 1 action
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- **Range**: Touch
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- **Components**: V, S
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- **Duration**: 3 days
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- **Source**: Deep Magic 5e
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Your touch inflicts a virulent, flesh-eating disease. Make a melee spell attack against a creature within your reach. On a hit, the creature’s Dexterity score is reduced by 1d4, and it is afflicted with the seeping death disease for the duration.
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Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease’s effects apply to it and can end the spell early.
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***Seeping Death.*** The creature’s flesh is slowly liquefied by a lingering necrotic pestilence. At the end of each long rest, the diseased creature must succeed on a Constitution saving throw or its Dexterity score is reduced by 1d4. The reduction lasts until the target finishes a long rest after the disease is cured. If the disease reduces the creature’s Dexterity to 0, the creature dies.
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