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5ead/spells/md/deep_magic_5e/seeping-death.md
2025-06-07 07:58:30 -05:00

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Seeping Death

  • Level: 3 necromancy
  • Classes: Cleric, Druid, Warlock, Wizard
  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S
  • Duration: 3 days
  • Source: Deep Magic 5e

Your touch inflicts a virulent, flesh-eating disease. Make a melee spell attack against a creature within your reach. On a hit, the creatures Dexterity score is reduced by 1d4, and it is afflicted with the seeping death disease for the duration.

Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a diseases effects apply to it and can end the spell early.

Seeping Death. The creatures flesh is slowly liquefied by a lingering necrotic pestilence. At the end of each long rest, the diseased creature must succeed on a Constitution saving throw or its Dexterity score is reduced by 1d4. The reduction lasts until the target finishes a long rest after the disease is cured. If the disease reduces the creatures Dexterity to 0, the creature dies.