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5ead/spells/md/deep_magic_5e/goats-hoof-charm.md
2025-06-07 07:58:30 -05:00

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Goat's Hoof Charm

  • Level: 1 transmutation
  • Classes: Druid, Ranger, Sorcerer, Wizard
  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S, M (a goats hoof)
  • Duration: 1 minute
  • Source: Deep Magic 5e

A creature you touch traverses craggy slopes with the surefootedness of a mountain goat. When ascending a slope that would normally be difficult terrain for it, the target can move at its full speed instead. The target also gains a +2 bonus on Dexterity checks and saving throws to prevent falling, to catch a ledge or otherwise stop a fall, or to move along a narrow ledge.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, you can increase the duration by 1 minute, or you can affect one additional creature, for each slot level above 1st.