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5ead/spells/md/deep_magic_5e/bad-timing.md
2025-06-07 07:58:30 -05:00

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Bad Timing

  • Level: 2 divination
  • Classes: Bard, Sorcerer, Wizard
  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V
  • Duration: Instantaneous
  • Source: Deep Magic 5e

You point toward a creature that you can see and twist strands of chaotic energy around its fate. If the target gets a failure on a Charisma saving throw, the next attack roll or ability check the creature attempts within 10 minutes is made with disadvantage.