# Bad Timing - **Level**: 2 divination - **Classes**: Bard, Sorcerer, Wizard - **Casting Time**: 1 action - **Range**: 60 feet - **Components**: V - **Duration**: Instantaneous - **Source**: Deep Magic 5e You point toward a creature that you can see and twist strands of chaotic energy around its fate. If the target gets a failure on a Charisma saving throw, the next attack roll or ability check the creature attempts within 10 minutes is made with disadvantage.