57 lines
1.9 KiB
HTML
57 lines
1.9 KiB
HTML
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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#monsterTable td:nth-child(4),
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#monsterTable th:nth-child(4) {
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white-space: nowrap;
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}
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</style>
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<title>Blood Tide</title>
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</head>
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<body>
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<h1>Blood Tide</h1>
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<ul>
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<li><strong>Level</strong>: Cantrip Necromancy</li>
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<li><strong>Classes</strong>: Sorcerer, Wizard</li>
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<li><strong>Casting Time</strong>: 1 action</li>
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<li><strong>Range</strong>: 25 feet</li>
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<li><strong>Components</strong>: V</li>
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<li><strong>Duration</strong>: 4 rounds</li>
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<li><strong>Source</strong>: Deep Magic 5e</li>
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</ul>
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<p>When you cast this spell, a creature you designate within range must succeed on a Constitution saving throw or bleed from its nose, eyes, ears, and mouth. This bleeding deals no damage but imposes a –2 penalty on the creature’s Intelligence, Charisma, and Wisdom checks. <strong>Blood tide</strong> has no effect on undead or constructs.</p>
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<p>A bleeding creature might attract the attention of creatures such as stirges, sharks, or giant mosquitoes, depending on the circumstances.</p>
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<p>A cure wounds spell stops the bleeding before the duration of blood tide expires, as does a successful DC 10 Wisdom (Medicine) check.</p>
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<p><strong>Cantrip Upgrade.</strong> The spell’s duration increases to 2 minutes when you reach 5th level, to 10 minutes when you reach 11th level, and to 1 hour when you reach 17th level.</p>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/deep_magic_5e/blood-tide.md">Markdown Format</a></p>
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</body>
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</html>
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