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<title>Blood Tide</title>
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<h1>Blood Tide</h1>
<ul>
<li><strong>Level</strong>: Cantrip Necromancy</li>
<li><strong>Classes</strong>: Sorcerer, Wizard</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: 25 feet</li>
<li><strong>Components</strong>: V</li>
<li><strong>Duration</strong>: 4 rounds</li>
<li><strong>Source</strong>: Deep Magic 5e</li>
</ul>
<p>When you cast this spell, a creature you designate within range must succeed on a Constitution saving throw or bleed from its nose, eyes, ears, and mouth. This bleeding deals no damage but imposes a 2 penalty on the creatures Intelligence, Charisma, and Wisdom checks. <strong>Blood tide</strong> has no effect on undead or constructs.</p>
<p>A bleeding creature might attract the attention of creatures such as stirges, sharks, or giant mosquitoes, depending on the circumstances.</p>
<p>A cure wounds spell stops the bleeding before the duration of blood tide expires, as does a successful DC 10 Wisdom (Medicine) check.</p>
<p><strong>Cantrip Upgrade.</strong> The spells duration increases to 2 minutes when you reach 5th level, to 10 minutes when you reach 11th level, and to 1 hour when you reach 17th level.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/deep_magic_5e/blood-tide.md">Markdown Format</a></p>
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