2.0 KiB
2.0 KiB
Use these lists to generate simple or complex traps, incorporating multiple features, plus energy damage or conditions.
To generate a simple trap, just roll on the Type list and the Trigger table. For a more dangerous trap, add an effect from the Flavor table to put a unique twist on the damage or impose a debilitating condition. For a really devious trap, you can roll on the Flavor table and Type table twice, combining features into deadly combinations such as 'sleep-inducing bolos and thunderous crushing pillars, triggered by an onyx demon's skull.'
1d20 Flavors
- Fiery
- Freezing
- Necrotic
- Poisonous
- Acidic
- Thunderous
- Lightning
- Forceful
- Diseased
- Stunning
- Blinding
- Deafening
- Weakening
- Draining
- Sleep-inducing
- Binding
- Dominating
- Psychic
- Maddening
- Confusing
1d20 Types
- Bolts
- Spears
- Scythes
- Bolos
- Spiked chains
- Pit
- Rolling ball
- Crushing pillars
- Darts
- Glyphs
- Swords
- Axes
- Tendrils
- Whips
- Nets
- Bear traps
- Cages
- Beams
- Hammers
- Shurikens
1d20 Triggers
- Door
- Floor plate
- Tripwire
- Throne
- Corpse
- Chest
- Old book
- Child's toy
- Jeweled skull
- Beams of light
- Golden angelic statue
- Crystal goblet on pedestal
- Onyx demonic skull
- Jeweled pillar
- Steep stair
- Jeweled crown
- Gilded sarcophagus
- Bound prisoner
- Weapon on an altar
- Idol on pedestal
Damage Severity by Level
| Character Level | Setback | Dangerous | Deadly |
|---|---|---|---|
| 1st - 4th | 5 (1d10) | 11 (2d10) | 22 (4d10) |
| 5th - 10th | 11 (2d10) | 22 (4d10) | 55 (10d10) |
| 11-16th | 22 (4d10) | 55 (10d10) | 99 (18d10) |
| 17th - 20th | 55 (10d10) | 99 (18d10) | 132 (24d10) |
Trap Save DCs and Attack Bonuses
| Trap Danger | Save DC | Attack Bonus |
|---|---|---|
| Setback | 10 - 11 | +3 to +5 |
| Dangerous | 12 - 15 | +6 to +8 |
| Deadly | 16 - 20 | +9 to +12 |