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5ead/monsters/md/tome_of_beasts_3/vampiric-vanguard.md
2025-06-07 07:58:30 -05:00

2.0 KiB

Vampiric Vanguard

Medium Undead neutral evil

  • Armor Class: 14 (natural armor)
  • Hit Points: 127 (15d8+60)
  • Speed: walk 40 ft. climb 20 ft.
  • Challenge Rating: 7 (2,900 XP)
  • Source: Tome of Beasts 3, page 383
STR DEX CON INT WIS CHA
19 (+4) 16 (+3) 18 (+4) 11 (+0) 10 (+0) 8 (-1)
  • Saving Throws: Dex +6, Wis +3
  • Skills: perception +0
  • Damage Resistances: necrotic; nonmagic B/P/S attacks
  • Senses: darkvision 60', passive Perception 13
  • Languages: the languages it knew in life

Special Abilities

  • Bloodthirsty: When the vampiric vanguard is below half its hp max it has advantage on all melee attack rolls vs. creatures that aren't Constructs or Undead.
  • Spider Climb: Difficult surfaces even ceilings no ability check.
  • Vampire Weaknesses: Has the following flaws: Forbiddance: Can't enter a residence with o an invitation from one of the occupants.Harmed by Running Water: Takes 20 acid when it ends its turn in running water.Stake to the Heart: Destroyed if a wood piercing weapon is driven into its heart while it is incapacitated in its resting place.Sunlight Hypersensitivity: Takes 20 radiant when it starts its turn in sunlight. If in sunlight disadvantage on attacks/ability checks.

Actions

  • Multiattack: One Bite and two Claws. If vanguard hits one target with both Claws target must make DC 15 Con save or take 7 (2d6) slashing damage and vampire regains hp equal to that amount.
  • Bite: Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 13 (2d8+4) piercing damage + 7 (2d6) necrotic. Target's hp max is reduced by an amount equal to necrotic taken and vampire regains hp equally. Reduction lasts until target finishes a long rest. Target dies if this reduces its hp max to 0.
  • Claw: Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage.

Bonus Actions

  • Fleet of Foot: Takes the Dash action.