# Vampiric Vanguard *Medium* *Undead* *neutral evil* - **Armor Class:** 14 (natural armor) - **Hit Points:** 127 (15d8+60) - **Speed:** walk 40 ft. climb 20 ft. - **Challenge Rating:** 7 (2,900 XP) - **Source:** Tome of Beasts 3, page 383 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 19 (+4) | 16 (+3) | 18 (+4) | 11 (+0) | 10 (+0) | 8 (-1) | - **Saving Throws**: Dex +6, Wis +3 - **Skills:** perception +0 - **Damage Resistances:** necrotic; nonmagic B/P/S attacks - **Senses:** darkvision 60', passive Perception 13 - **Languages:** the languages it knew in life ### Special Abilities - **Bloodthirsty:** When the vampiric vanguard is below half its hp max it has advantage on all melee attack rolls vs. creatures that aren't Constructs or Undead. - **Spider Climb:** Difficult surfaces even ceilings no ability check. - **Vampire Weaknesses:** Has the following flaws: Forbiddance: Can't enter a residence with o an invitation from one of the occupants.Harmed by Running Water: Takes 20 acid when it ends its turn in running water.Stake to the Heart: Destroyed if a wood piercing weapon is driven into its heart while it is incapacitated in its resting place.Sunlight Hypersensitivity: Takes 20 radiant when it starts its turn in sunlight. If in sunlight disadvantage on attacks/ability checks. ### Actions - **Multiattack:** One Bite and two Claws. If vanguard hits one target with both Claws target must make DC 15 Con save or take 7 (2d6) slashing damage and vampire regains hp equal to that amount. - **Bite:** Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 13 (2d8+4) piercing damage + 7 (2d6) necrotic. Target's hp max is reduced by an amount equal to necrotic taken and vampire regains hp equally. Reduction lasts until target finishes a long rest. Target dies if this reduces its hp max to 0. - **Claw:** Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage. ### Bonus Actions - **Fleet of Foot:** Takes the Dash action.