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2025-06-07 07:58:30 -05:00

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1.4 KiB
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# Peri
*Small* *Elemental* *chaotic good*
- **Armor Class:** 15 (natural armor)
- **Hit Points:** 60 (11d6+22)
- **Speed:** walk 30 ft. fly 50 ft.
- **Challenge Rating:** 2 (450 XP)
- **Source:** Tome of Beasts 3, page 314
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 9 (-1) | 16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 18 (+4) |
- **Saving Throws**: Wis +3, Cha +6
- **Skills:** perception +1
- **Damage Resistances:** lightning, thunder
- **Senses:** darkvision 60', passive Perception 11
- **Languages:** Auran, Common
### Special Abilities
- **Elemental Demise:** If the peri dies its body disintegrates into a warm breeze leaving behind only the equipment the peri was wearing or carrying.
### Actions
- **Wind Slash:** Melee or Ranged Spell Attack: +6 to hit 5 ft. or range 60' one target 9 (2d4+4) slashing damage + 7 (2d6) lightning or thunder (the peri's choice).
- **Invisibility:** Magically turns invisible until it attacks or uses Storm Wave or until its concentration ends (as if concentrating on a spell). Any equipment the peri wears or carries is invisible with it.
- **Storm Wave (1/Day):** Throws its arms forward releasing a blast of stormy wind in a 30' line that is 5 ft. wide. All in line make a DC 12 Dex save. On a failure a creature takes 7 (2d6) lightning and 7 (2d6) thunder and is pushed up to 10 ft. away from the peri. On a success a creature takes half the damage and isn't pushed.