# Peri *Small* *Elemental* *chaotic good* - **Armor Class:** 15 (natural armor) - **Hit Points:** 60 (11d6+22) - **Speed:** walk 30 ft. fly 50 ft. - **Challenge Rating:** 2 (450 XP) - **Source:** Tome of Beasts 3, page 314 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 9 (-1) | 16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 18 (+4) | - **Saving Throws**: Wis +3, Cha +6 - **Skills:** perception +1 - **Damage Resistances:** lightning, thunder - **Senses:** darkvision 60', passive Perception 11 - **Languages:** Auran, Common ### Special Abilities - **Elemental Demise:** If the peri dies its body disintegrates into a warm breeze leaving behind only the equipment the peri was wearing or carrying. ### Actions - **Wind Slash:** Melee or Ranged Spell Attack: +6 to hit 5 ft. or range 60' one target 9 (2d4+4) slashing damage + 7 (2d6) lightning or thunder (the peri's choice). - **Invisibility:** Magically turns invisible until it attacks or uses Storm Wave or until its concentration ends (as if concentrating on a spell). Any equipment the peri wears or carries is invisible with it. - **Storm Wave (1/Day):** Throws its arms forward releasing a blast of stormy wind in a 30' line that is 5 ft. wide. All in line make a DC 12 Dex save. On a failure a creature takes 7 (2d6) lightning and 7 (2d6) thunder and is pushed up to 10 ft. away from the peri. On a success a creature takes half the damage and isn't pushed.