Files
2025-06-07 07:58:30 -05:00

1.4 KiB

Peri

Small Elemental chaotic good

  • Armor Class: 15 (natural armor)
  • Hit Points: 60 (11d6+22)
  • Speed: walk 30 ft. fly 50 ft.
  • Challenge Rating: 2 (450 XP)
  • Source: Tome of Beasts 3, page 314
STR DEX CON INT WIS CHA
9 (-1) 16 (+3) 14 (+2) 11 (+0) 13 (+1) 18 (+4)
  • Saving Throws: Wis +3, Cha +6
  • Skills: perception +1
  • Damage Resistances: lightning, thunder
  • Senses: darkvision 60', passive Perception 11
  • Languages: Auran, Common

Special Abilities

  • Elemental Demise: If the peri dies its body disintegrates into a warm breeze leaving behind only the equipment the peri was wearing or carrying.

Actions

  • Wind Slash: Melee or Ranged Spell Attack: +6 to hit 5 ft. or range 60' one target 9 (2d4+4) slashing damage + 7 (2d6) lightning or thunder (the peri's choice).
  • Invisibility: Magically turns invisible until it attacks or uses Storm Wave or until its concentration ends (as if concentrating on a spell). Any equipment the peri wears or carries is invisible with it.
  • Storm Wave (1/Day): Throws its arms forward releasing a blast of stormy wind in a 30' line that is 5 ft. wide. All in line make a DC 12 Dex save. On a failure a creature takes 7 (2d6) lightning and 7 (2d6) thunder and is pushed up to 10 ft. away from the peri. On a success a creature takes half the damage and isn't pushed.