46 lines
3.2 KiB
Markdown
46 lines
3.2 KiB
Markdown
# Kobold, Leviathan Hunter
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*Medium* *Humanoid* *chaotic neutral*
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- **Armor Class:** 17 (Hardy Defense)
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- **Hit Points:** 190 (20d8+100)
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- **Speed:** walk 30 ft. swim 30 ft.
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- **Challenge Rating:** 10 (5,900 XP)
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- **Source:** Tome of Beasts 3, page 254
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 20 (+5) | 15 (+2) | 21 (+5) | 10 (+0) | 15 (+2) | 14 (+2) |
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- **Skills:** perception +2
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- **Damage Resistances:** bludgeoning, cold
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- **Senses:** darkvision 120', passive Perception 16
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- **Languages:** Common, Draconic
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### Special Abilities
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- **Expert Wrestler:** Can grapple creatures that are two sizes larger than itself and can move at its full speed when dragging a creature it has grappled. If hunter grapples a Med or smaller creature target has disadvantage on its escape attempts. Hunter has advantage on ability checks and saves made to escape a grapple or end the restrained condition.
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- **Hardy Defense:** While hunter is wearing no armor and wielding no shield its AC includes its Con modifier.
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- **Hold Breath:** Can hold its breath for 30 min.
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- **Leviathan Hunter:** Advantage on Wis (Perception) and Wis (Survival) checks to find and track Large or larger creatures with swimming speed.
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- **Marine Weapons:** Its weapon attacks are magical. When it hits with any weapon weapon deals an extra 2d8 cold or poison (included below) hunter's choice.
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- **Pack Tactics:** Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target.
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- **Sunlight Sensitivity:** In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.
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### Actions
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- **Multiattack:** 3 Slams or 1 Harpoon and 2 Slams.
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- **Slam:** Melee Weapon Attack: +9 to hit, 5 ft., one target, 12 (2d6+5) bludgeoning damage + 9 (2d8) cold or poison (hunter's choice) and target is grappled (escape DC 17). Hunter can grapple only one target at a time.
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- **Harpoon:** Melee or Ranged Weapon Attack: +9 to hit 5 ft. or range 20/60' one target 12 (2d6+5) piercing damage + 9 (2d8) cold or poison (hunter's choice) and harpoon sticks in target. While harpoon is stuck target takes 7 (2d6) piercing damage at start of each of its turns hunter can't make Harpoon attacks vs. other targets and target and hunter can't move further than 60' away from each other. A creature including target can take its action to detach harpoon by succeeding on a DC 17 Str check. Alternatively cord connecting the leviathan hunter to the harpoon can be attacked and destroyed (AC 10; hp 25; immunity to bludgeoning poison and psychic) dislodging harpoon into an unoccupied space within 5 ft. of the target and preventing hunter from using Recall Harpoon.
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- **Crush:** One creature grappled by hunter: 33 (8d6+5) bludgeoning damage (DC 17 Str half).
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### Bonus Actions
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- **Recall Harpoon:** Pulls on the cord connected to its harpoon returning harpoon to its empty hand. If harpoon is stuck in a creature that creature must make DC 17 Str save or be pulled up to 20' toward the hunter.
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### Reactions
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- **Grappled Redirect:** If it is target of an attack it can see while grappling a creature it can hold the grappled creature in the way and the grappled creature becomes attack's target instead.
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