# Kobold, Leviathan Hunter *Medium* *Humanoid* *chaotic neutral* - **Armor Class:** 17 (Hardy Defense) - **Hit Points:** 190 (20d8+100) - **Speed:** walk 30 ft. swim 30 ft. - **Challenge Rating:** 10 (5,900 XP) - **Source:** Tome of Beasts 3, page 254 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 20 (+5) | 15 (+2) | 21 (+5) | 10 (+0) | 15 (+2) | 14 (+2) | - **Skills:** perception +2 - **Damage Resistances:** bludgeoning, cold - **Senses:** darkvision 120', passive Perception 16 - **Languages:** Common, Draconic ### Special Abilities - **Expert Wrestler:** Can grapple creatures that are two sizes larger than itself and can move at its full speed when dragging a creature it has grappled. If hunter grapples a Med or smaller creature target has disadvantage on its escape attempts. Hunter has advantage on ability checks and saves made to escape a grapple or end the restrained condition. - **Hardy Defense:** While hunter is wearing no armor and wielding no shield its AC includes its Con modifier. - **Hold Breath:** Can hold its breath for 30 min. - **Leviathan Hunter:** Advantage on Wis (Perception) and Wis (Survival) checks to find and track Large or larger creatures with swimming speed. - **Marine Weapons:** Its weapon attacks are magical. When it hits with any weapon weapon deals an extra 2d8 cold or poison (included below) hunter's choice. - **Pack Tactics:** Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target. - **Sunlight Sensitivity:** In sunlight disadvantage on attacks and Wis (Perception) checks that use sight. ### Actions - **Multiattack:** 3 Slams or 1 Harpoon and 2 Slams. - **Slam:** Melee Weapon Attack: +9 to hit, 5 ft., one target, 12 (2d6+5) bludgeoning damage + 9 (2d8) cold or poison (hunter's choice) and target is grappled (escape DC 17). Hunter can grapple only one target at a time. - **Harpoon:** Melee or Ranged Weapon Attack: +9 to hit 5 ft. or range 20/60' one target 12 (2d6+5) piercing damage + 9 (2d8) cold or poison (hunter's choice) and harpoon sticks in target. While harpoon is stuck target takes 7 (2d6) piercing damage at start of each of its turns hunter can't make Harpoon attacks vs. other targets and target and hunter can't move further than 60' away from each other. A creature including target can take its action to detach harpoon by succeeding on a DC 17 Str check. Alternatively cord connecting the leviathan hunter to the harpoon can be attacked and destroyed (AC 10; hp 25; immunity to bludgeoning poison and psychic) dislodging harpoon into an unoccupied space within 5 ft. of the target and preventing hunter from using Recall Harpoon. - **Crush:** One creature grappled by hunter: 33 (8d6+5) bludgeoning damage (DC 17 Str half). ### Bonus Actions - **Recall Harpoon:** Pulls on the cord connected to its harpoon returning harpoon to its empty hand. If harpoon is stuck in a creature that creature must make DC 17 Str save or be pulled up to 20' toward the hunter. ### Reactions - **Grappled Redirect:** If it is target of an attack it can see while grappling a creature it can hold the grappled creature in the way and the grappled creature becomes attack's target instead.