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5ead/monsters/md/tome_of_beasts_3/fungi-duskwilt.md
2025-06-07 07:58:30 -05:00

1.5 KiB

Fungi, Duskwilt

Small Plant lawful neutral

  • Armor Class: 15 (natural armor)
  • Hit Points: 97 (15d6+45)
  • Speed: walk 30 ft.
  • Challenge Rating: 4 (1,100 XP)
  • Source: Tome of Beasts 3, page 190
STR DEX CON INT WIS CHA
12 (+1) 18 (+4) 16 (+3) 10 (+0) 13 (+1) 14 (+2)
  • Skills: perception +1
  • Damage Vulnerabilities: radiant
  • Damage Resistances: necrotic, poison
  • Condition Immunities: poisoned
  • Senses: darkvision 120', passive Perception 13
  • Languages: understands Common and Undercommon but can't speak, telepathy 120' (with other fungi only)

Special Abilities

  • Light Absorption: Light within 60' of the duskwilt is reduced. Bright light in the area becomes dim light and dim light in the area becomes darkness.

Actions

  • Multiattack: Three Slam or Nether Bolt attacks.
  • Slam: Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d4+4) bludgeoning damage + 3 (1d6) necrotic.
  • Nether Bolt: Ranged Spell Attack: +4 to hit, 60 ft., one target, 9 (2d6+2) necrotic.
  • Necrotizing Spores (3/Day): Each creature within 15 ft. of the duskwilt and that isn't a Construct or Undead must make a DC 14 Con save. On a failure a creature takes 15 (6d4) poison and is poisoned for 1 min. On a success a creature takes half the damage and isn't poisoned. The poisoned creature can re-save at end of each of its turns success ends effect on itself. In addition each Undead within 15 ft. of the duskwilt gains 7 (2d6) temp hp.